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Tag Archives: Gamification

October 31, 2017

Why the leaderboard ranks high for corporate learning


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Is there any better way to encourage engagement than with some game play and a little bit of healthy competition?

The people behind the game-changing Space Invaders thought not and some game aficionados believe it was the inclusion of the leaderboard, a first in the gaming world, that helped rocket the game to international stardom, a place in gaming history, and importantly making the manufacturers the recipients of the millions upon millions of quarters lovingly deposited in machines the world over.

Today leaderboards are by far the most popular social feature in games with Microsoft mandating that all Xbox Live games have leaderboards, while 90% of mobile games across all platforms reportedly use them. Leaderboards are somewhat more complex today as game designers have to consider more than simply the player with the highest score. Now we have databases which can among other things perform score updates and ranking, accommodate players moving platforms and also allow players to select a leaderboard depending on their geographical location.

However, despite such advances, the core principle remains the same. The player with the top score gets to sit at the coveted top of the table.

Although you might be tempted to think the appeal of the leaderboard is exclusively a video game phenomenon and has no place in education or corporate learning, think again. Research by the University of Tampere found that rewarding learners with badges when a task is completed increases work activity. Richard Landers, a professor of industrial and organizational psychology at Old Dominion University, completed work on the subject too and he found the use of a leaderboard scaused people to put in more time and effort, which in turn led to better performances. Landers believes that leaderboards encourage people to strive and aim higher, to achieve desired goals because of our competitive nature and can, therefore, help with employee goal setting.

On a broader scale, leaderboards and other similar gaming elements, have proved to make learning more fun and engaging. a TalentLMS survey found that 79% participants believed they would be more productive and motivated if presented with more game-like learning environments. That belief translates into better outcomes too – a UC Denver study had learners scoring 14% higher after undergoing gamified eLearning courses.

We are always looking for new and innovative ways we can help our clients attract, retain and train the best workforce. So it makes sense that we incorporated gamification to ensure our customers can give their employees a fun and effective way to learn and continue to develop. Our SumTotal Talent Expansion Suite now offers such enhanced capabilities as leaderboards, badges, points and other elements all of which allow users to get their name on highly desirable ‘the table/list’ and see how they rate against their peers. And because it is an extension of our core platform it will work on a global scale, no matter the size of your organization. Additionally, since gamification is an intrinsic component of the core platform, it can be utilized for more than learning and development making it even more advantageous.

To learn more, click here.

April 2, 2014

McAfee, Avanade and SumTotal Tackle Developing Frontline Employees


What do you get when you put three HR thought leaders of super innovative companies together in a Google hangout to discuss how to unleash the potential of their employees? You walk away with insightful and practical advice on how to develop the face of your organization – frontline employees.

Frontline employees don’t sit at desks or in front of computers. They’re out there servicing customers, selling products and building our brands. Given their limited access to formal training, delivering learning and development to them can be difficult. But with the right strategy, internal buy in and technology, organizations can offer the training and development these employees deserve.HRIQ Roundtable

Two innovative learning and development leaders from Avanade and McAfee got together last week on a virtual roundtable to discuss how their customer-focused organizations are creating dynamic, yet practical strategies to overcome these challenges.

Led by moderator Steven Parker, vice president of HR strategy and transformation at SumTotal, Ashley Graham, manager of global learning operations at McAfee, and Vince Pace, HR technologies director at Avanade, shared their successes in a lively discussion that tackled topics such as:

  • Incorporating technologies that are changing society, like social collaboration and gamification, into learning
  • Avoiding the pitfalls of a one-size-fits-all approach to development
  • Demonstrating how training investments are paying off in employee performance
  • Delivering learning that it is more accessible and seamless with work duties

Hear how McAfee and Avanade are addressing the unique needs of their frontline employees head on.  View the one-hour recording, and then join the discussion below by sharing your experiences and ideas.

March 27, 2014

Learning at the core of organizational success


A learning strategy is an investment in a future of growth and organizational performance in order to both enable and optimize the workforce.” – Jay Cross

It’s no secret that organizations are constantly looking for new ways to differentiate, increase their competitive advantage and improve their business performance.  What may be surprising is the role learning and talent development play in an organization’s ability to achieve its business goals.  A strong learning and talent strategy is unarguably the biggest driver of organizational success. Continue reading